AI Insights · Timothy · January 2022
Top 5 2D Anime Games on Unified Platform in Belarus in Q4 2021
In Q4 2021, the top 5 2D anime games in Belarus showed varied performance in weekly downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
During the fourth quarter of 2021, the top 5 2D anime games in Belarus, according to Sensor Tower data, demonstrated varying trends in weekly downloads, revenue, and active users across a unified platform.
Merchant Master from HaoPlay Limited saw a significant increase in weekly revenue, peaking at around $2.9K in the week of October 25. However, weekly downloads experienced a substantial decline, starting from 13.9K in the first week of October and dropping to just 641 by the end of December. The game’s weekly active users also decreased over the period, from 17.4K in early October to 3.7K in the final week of December.
YOYO Doll: Girl Dress Up Games from Beijing Sanyi Mutual Entertainment Technology Development Co., Ltd. had no reported revenue. Weekly downloads spiked to 14.1K in late October but fluctuated thereafter, ending the year at 1.4K. The active user base grew significantly in December, peaking at 23.3K in mid-December before dropping to 9.9K in the last week of the year.
Lily Diary by SeyeonSoft Co., Ltd. reported minimal revenue, with the highest being $15 in the week before Christmas. The game’s weekly downloads showed a downward trend, starting at 8.7K in late September and reducing to 1.7K by the end of December. Active users also declined, from 33.9K in late September to 14.7K at the end of the year.
Hero Wars: Alliance RPG from Nexters Global LTD had the highest revenue among the top 5, with a peak of $58.4K in mid-October. Weekly downloads remained relatively stable, ranging from 2.3K to 6.2K throughout the quarter. Active users saw a consistent rise, reaching 24.2K in the last week of December.
Gacha Life by Lunime Inc. did not generate any revenue during this period. Weekly downloads were stable, with minor fluctuations, starting at 1.7K in late September and ending at 2.4K in December. The game maintained a steady active user base, peaking at 35.3K in late October and averaging around 32.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.